Following last week's announcement that XCOM 2 will be getting its own Long War mod, we spoke with its lead designer John Lumpkin about what he's planning this time around.
Greetings fans of Europa Barbarorum! Once again, it's been a while since the last major release; indeed we'd intended this to be a 'summer release', but it turns out it's closer to a Christmas release instead. Unlike professional games companies who are forced by arbitrary deadlines to drop a product regardless of how finished it is, we wanted to make sure this was a good one. The amount of playtesting and bugfixing that has gone into 2.35 dwarf that of 2.3 and earlier releases, so rest assured there will be no Day One patch. This is without doubt the most stable iteration of EBII we have ever released. We are confident that with a proper installation and doing your own research, you should have no problems finishing your campaign. As ever, we still expect people to find things that have been overlooked; while we have new tools and more internal playtesters, there are things we may have missed, or which need a longer play-through to appreciate the impact. Use this thread to report your feedback, if you have any bugs, use the appropriate subforum. If you feel inspired enough to do a Let's Play or the like, let us know so we can promote it. Given it's been longer in development than planned, there is an awful lot of new content. We didn't call this 2.4 because we haven't even touched one of the major goals for that release, that being to complete the remaining faction slots. Some factions have been revamped for 2.35 - either browsing the changelog or else giving them a spin will make it clear. Many factions have also had new features added, and there are 40 new units to play with across a broad swathe of the map. We think you'll find it's been worth the wait. If you are new to EBII, please make sure you read the opening pages of the Player's Guide (included in the root of your EBII installation), and those specific pages relating to the faction you intend to play. This will give you some understanding of the features unique to that faction and give you some idea of what to look out for. As always it's necessary to be absolutely explicit about this point: THIS RELEASE IS NOT SAVEGAME COMPATIBLE This is a complete installation, it's best if you remove any previous versions of EBII you have installed. Installation instructions Before we get into the details, it's necessary to reinforce an important point: the installation instructions are lengthy and detailed because they need to be. We gathered all this knowledge the painful way, through bitter experience of what does and doesn't work with this clunky old game and the myriad configurations of platform and medium out there. These instructions are not optional, if you do not follow the right ones for your machine, it is highly likely the game will not function properly. If you do not follow the instructions and get issues, we will not be able to help you until you've conformed with the instructions. These appear in the Player's Guide which is bundled with EBII, but for completeness they are repeated here. 1. M2TW Installation Instructions CD/DVD 1) [Mac and Linux] it is assumed that you have the Feral Interactive version of M2TW Kingdoms. For people who do NOT have the Feral Interactive version, you will need wine to run the game. 2) Install Medieval 2 Total War and the Kingdoms expansion (at least 1 mod) outside of C:Program Files. Use a short directory such as C:M2TW as an example. 3) Update the game to version 1.5 (links). Kingdoms expansion is 1.4 4) Start the game and start a campaign, then quit. Do not skip this step. 5) You can change the game settings to your favourite key bindings, graphics, unit size, camera, ect. Steam 1) [Mac and Linux] Steam has the Feral Interactive version of M2TW Kingdoms which will run better on your operating system. You still need to complete the post installation instructions after installing M2TW Kingdoms and Europa Barbarorum II. 2) Do NOT Install Medieval 2 Total War and the Kingdoms expansion in the standard library C:Program FilesSteam.. 3) Create a game library outside of C:Program FilesSteam. Official Steam instructionsGigantus Total War Center instructions. Steam Menu > Settings > Downloads > Steam Library Folders > Add Library Folder >Select a different drive other than C: our example will be “F:”(It is recommended to use a different drive if you have one, otherwise use C:) > add New folder and name it something short such as “Steam Games”. The new library should be “F:Steam Games” 4) Install or move Medieval 2 Total War and the Kingdoms expansion in your new Steam Library “F:Steam Games” Install You can make “F:Steam Games” the default install before you download Medieval 2 Total War and the Kingdoms expansion, then change it back when you are done. Steam Menu > Settings > Downloads > Steam Library Folders > right click “F:/Steam Games” > Make Default Folder. Move You can move Medieval 2 Total War Kingdoms from C:Program FilesSteam to your new library folder “F:Steam Games”. It is recommended to create a backup first.View Library > right click Medieval 2 Total War Kingdoms > Properties > Local Files > Move Install Folder > Select your new library folder “F:Steam Games” > Move folder 5) Update the game to version 1.5. Steam should do this automatically, or the game is already 1.5 6) Start the game and start a campaign, then quit. Do not skip this step. 7) You can change the game settings to your favourite key bindings, graphics, unit size, camera, ect. 8) Installing other mods is not recommended 2. EBII Installation instructions [Mac] Mac users are assumed to have wine to run the installer exe with. If not there is a ZIP version to download which means you will not have to use the exe. 1) Uninstall any previous versions of EBII (there's a shortcut for it in your start menu). 2) The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose. 3) Run EBII.exe 4) Step through the install wizard. Make sure the installer is pointed at your M2TW directory such as in our CD example “C:GamesM2TW”or Steam example “F:Steam GamessteamappscommonMedieval 2 Totalwar”You need to change it from the default if it is pointing at Program Files. 5) Wait for the installer to copy all the files. 6) If you did not start a M2TW vanilla campaign after installing it, run that now. Start a campaign from Medieval.exe, then quit. 7) Run the mod using the shortcut placed in your start menu or desktop. [Steam] You will need to insert a short code (4. Starting EB2 for the first time) [Mac & Linux] If you do NOT have Feral Interactive M2TW You will need wine to launch the mod using the wine console command. (4. Starting EB2 for the first time) [Windows 10] You will need to download and install Microsoft packages(3. Additional 'O/S Specific' Mandatory Instructions) 8) Start a EB2 campaign. WAIT for the game to generate the world, the game has not frozen, then quit. 9) There may be a “Fatal Graphics Error” and crash to the desktop when you start the campaign only on the very first time. This is normal, just start the game again. 3. Additional 'O/S Specific' Mandatory Instructions Spoiler Alert, click show to read: [Windows 10] 1) Create a new folder on your desktop 2) Download DirectX End-User Runtimes (June 2010). 3) Run the exe file that you downloaded and extract it into the new folder 4) Run the exe from the extracted contents in the new folder to install 5a) For 64 bit Operating Systems: Install Microsoft Visual C++ 2005 SP1 Redistributable Package (x64) first Then install Microsoft Visual C++ 2008 SP1 Redistributable Package (x64) second 5b) For 32 bit Operating Systems: Install Microsoft Visual C++ 2005 Redistributable Package (x86) first Then install Microsoft Visual C++ 2008 Redistributable Package (x86) second [Linux] 1) Copy no_banner.mesh from share/data/mods/ebii/data/banners to share/data/data/banners (yes outside of the mod's folder). 2) Delete your settlements folder in share/data/mods/ebii/data. You play with vanilla settlements. [Mac] 1) Move the no_banner.mesh in medieval2data/mods/ebii/data/banners onto your desktop 2) Navigate to medieval2data/data then create a new folder named banners 3) Move or paste the no_banner.mesh into medieval2data/data/banners (the folder you just created) 4) Move your settlements folder in m2tw/data/mods/ebii/data to your desktop. 5) If you have a problem saving the game you can create the following folder in the following directory:Library/Application Support/Feral Interactive/Medieval II Total War/VFS/Local/mods/EBII/saves 6) Once you have created it, give permission to all users so that they can each read and write to the folder. 4. Starting EB2 for the first time Spoiler Alert, click show to read: The game is started using this launch batch file. [Windows] M2TWmodsEBIIlaunch.bat [Linux] sharedatamodsebiilaunch.bat [Mac] medieval2datamodsebiilaunch.bat There should be a shortcut on your desktop. [Windows] Creating a shortcut Right click launch.bat > Send to > Desktop(create shortcut) [Steam] Launching Mods View Library > right click Medieval 2 Total War Kingdoms > Properties >Set Launch Options Insert this code:--features.mod=mods/EBII Click on OK Close the Properties window Start Medieval II Total War [Mac and Linux] The following instructions are for those who do NOT have the Feral Interactive version of Medieval 2 Total War Kingdoms. [Linux ] You will need wine to launch the mod using the wine console command(note this directory must match what you named them) Code:wine cmd < share/data/mods/ebii/launch.bat [Mac] You will need wine to launch the mod using the wine console command.(note this directory must match what you named them) Code:wine cmd < medieval2data/mods/ebii/launch.bat 5. Preparation Download Notepad++ to cleanly edit files. Windows Notepad will randomly insert characters when editing files causing errors. Never use it. The Error Log Make sure your error log is working properly so you can properly report any issues. Open this file, [your M2TW directory]modsEBIIEBII.cfg with Notepad++ and make sure it has this code: [log]to = modsebiilogseb.system.log.txt#level = * tracelevel = * error This means the log will be stored as eb.system.log.txt in [your M2TW directory]modsEBIIlogs. We will need this log any time you report an error. If you get a consistent reoccurring error change the code to:[log]to = modsebiilogseb.system.log.txtlevel = * trace This will record every process the game makes and hopefully help us identify the exact causes. Don't forget to change it back when you are done because this detailed level of recording takes up lots of memory and causes crashes. Report your errors and post the Error log(eb.system.log.txt) file to the Total War Center EB Bug Reports and Technical Help subforum. The Error Log is often very large so compressing it into .zip or .rar archives is a good idea. Windowed, borderless mode It's highly recommended that you play on windowed, borderless mode. It will increase the stability of the game. Open this file, [your M2TW directory]modsEBIIEBII.cfg with Notepad++ and make sure it has this code: [video] windowed = 1 borderless_window = 1 If '1' doesn't work, try 'true' instead. Note you'll have to enter your native resolution in there to get a proper-sized window. You also need to ensure your medieval2.preferences.cfg doesn't have conflicting values. Alternatively, we've bundled a windowed mode/fullscreen mode switcher program in with the installation, it looks thus:
1. How does entrepreneurship differ from self-employment?
The following are the major differences between entrepreneurship and self-employment with respect to Innovation Scope and Stage.
Windows 10 Mail app allows you to add multiple email accounts to it so that you can view and manage all your email accounts from one place. It supports all popular webmail services, including Gmail, Yahoo!, iCloud, and Microsoft’s own Outlook.com.
I am using getopt to process a command line optional argument, which should accept a list. Something like this:
Cinderella II: Dreams Come True - Cenerentola II - Quando i sogni diventano realtà (2002).720p.H264.italian.english.Ac3-5.1.sub.ita.eng-MIRCrew
NO FOUND ONLY ORIGINAL RELEASE My release is always in double track audio italian and Original audio for select it use VLC or dvd player home not use wmp Cenerentola II - Quando i sogni diventano realtà - Cinderella II: Dreams Come True (2012) Quality MIRCrew on HD 720p da 1,4 gb Titolo originale Cinderella II: Dreams Come True Lingua originale inglese Paese di produzione USA Anno 2002 Durata 73 min Rapporto 1,66:1 Genere animazione, fantastico, sentimentale Regia John Kafka Sceneggiatura Jill E. Blotevogel, Tom Rogers, Jule Selbo ************************************* In un castello, i topi amici di Cenerentola Gas e Giac corrono in una camera dove la Fata Smemorina sta leggendo la storia di Cenerentola agli altri topi. Con loro grande disappunto, Gas e Giac arrivano proprio mentre la Fata Smemorina sta finendo la storia The movie explores Cinderella's 'happily ever after' life as a princess in three stories, with help from the Fairy Godmother. First, Cinderella's awkward first days at the palace, when she tried so hard to fit in that she forgot to be herself. Second, how Jaq felt so left out that he wished to be a human General Unique ID : 119526276581665269772946989955619947917 (0x59EBEC6BDEDC7C12479CD0135F47058D) Complete name : Cenerentola 2 - Quando i sogni diventano realtà (2002)Cenerentola 2 - Quando i sogni diventano realtà (2002).mkv Format : Matroska Format version : Version 2 File size : 1.37 GiB Duration : 1h 13mn Overall bit rate : 2 663 Kbps Movie name : MIRCrew Encoded date : UTC 2018-09-20 18:40:55 Writing application : Lavf54.63.100 Writing library : Lavf54.63.100 Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 2 frames Codec ID : V_MPEG4/ISO/AVC Duration : 1h 13mn Bit rate : 1 900 Kbps Width : 1 216 pixels Height : 720 pixels Display aspect ratio : 1.696 Frame rate mode : Variable Frame rate : 23.976 fps Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.091 Stream size : 968 MiB (69%) Writing library : x264 core 130 r2273 Encoding settings : cabac=1 / ref=2 / deblock=1:0:0 / analyse=0x1:0x131 / me=hex / subme=7 / psy=1 / psy_rd=1.00:0.00 / mixed_ref=0 / me_range=16 / chroma_me=1 / trellis=1 / 8x8dct=0 / cqm=0 / deadzone=21,11 / fast_pskip=1 / chroma_qp_offset=-2 / threads=3 / lookahead_threads=1 / sliced_threads=0 / nr=0 / decimate=1 / interlaced=0 / bluray_compat=0 / constrained_intra=0 / bframes=3 / b_pyramid=0 / b_adapt=1 / b_bias=0 / direct=3 / weightb=1 / open_gop=0 / weightp=2 / keyint=230 / keyint_min=23 / scenecut=40 / intra_refresh=0 / rc_lookahead=40 / rc=abr / mbtree=1 / bitrate=1900 / ratetol=1.0 / qcomp=0.60 / qpmin=10 / qpmax=69 / qpstep=4 / vbv_maxrate=24000 / vbv_bufsize=24000 / nal_hrd=none / ip_ratio=1.40 / aq=1:1.00 Language : Italian Default : Yes Forced : No Audio #1 ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Mode extension : CM (complete main) Codec ID : A_AC3 Duration : 1h 13mn Bit rate mode : Constant Bit rate : 384 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 48.0 KHz Bit depth : 16 bits Compression mode : Lossy Delay relative to video : 1mn 5s Stream size : 202 MiB (14%) Language : Italian Default : Yes Forced : No Audio #2 ID : 3 Format : AC-3 Format/Info : Audio Coding 3 Mode extension : CM (complete main) Codec ID : A_AC3 Duration : 1h 13mn Bit rate mode : Constant Bit rate : 384 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 48.0 KHz Bit depth : 16 bits Compression mode : Lossy Delay relative to video : 1mn 5s Stream size : 202 MiB (14%) Language : English Default : No Forced : No Menu 00:00:00.000 : :00:00:00.000 00:03:18.949 : :00:03:18.949 00:07:21.191 : :00:07:21.191 00:13:53.750 : :00:13:53.750 00:18:36.365 : :00:18:36.365 00:22:27.680 : :00:22:27.680 00:27:55.716 : :00:27:55.716 00:34:03.959 : :00:34:03.959 00:37:44.012 : :00:37:44.012 00:42:53.321 : :00:42:53.321 00:46:10.810 : :00:46:10.810 00:52:20.262 : :00:52:20.262 00:57:22.773 : :00:57:22.773 01:05:14.994 : :01:05:14.994
My application is based on modal forms. Main form opens one form with ShowModal, this form opens another with ShowModal, so we have stacked modal forms. There is sometimes a problem that when we call ShowModal in new form, it hides behind previous forms, instead of showing on top. After pressing alt+tab, form comes back to the top, but this is not good solution. Did You meet this problem and how did you handle it?
Step into a new realm that borders reality and dreams with this new realm mod – The Twilight Forest 1.13/1.12.2. Explore a world of dense forest and discover a world filled with new things.
A great fighting game available on PC, XONE, PS4 and Switch set in a very popular universe of Dragon Ball created by Akira Toriyama in 1989 returns! This game is a manga based on the motives of the Chinese novel “The Journey to the West”, which is composed of 42 basic volumes and one special volume. Based on that there is also anime that can be divided onto four series: Dragon Ball, Dragon Ball Z (these two are based on manga) and Dragon Ball GT as well as Dragon Ball Super (where our figures experience brand new adventures). There are also full movies on the market. The series became so popular, even authors of other popular comic books like Naruto or One Piece admit they drew inspiration from it. There were also computer games set in the world designed by Akira Toriyama, a great example of which is Dragon Ball: Xenoverse 2 described in here. The publisher’s game Bandai Namco Entertainment premiered on October 25, 2016. Price on steam: 49,99 USD.
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